This page (revision-18) was last changed on 06-Nov-2024 20:21 by Administrator

This page was created on 05-May-2021 14:00 by Administrator

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Version Date Modified Size Author Changes ... Change note
18 06-Nov-2024 20:21 1 KB Administrator to previous
17 02-Feb-2022 20:13 1 KB Administrator to previous | to last
16 02-Feb-2022 20:13 1 KB Administrator to previous | to last
15 02-Feb-2022 20:12 1 KB Administrator to previous | to last
14 05-May-2021 14:16 1 KB Administrator to previous | to last
13 05-May-2021 14:00 1 KB Administrator to previous | to last
12 05-May-2021 14:00 1 KB Administrator to previous | to last
11 05-May-2021 14:00 908 bytes Administrator to previous | to last People ==> Population
10 05-May-2021 14:00 900 bytes Administrator to previous | to last
9 05-May-2021 14:00 918 bytes Administrator to previous | to last Здания ==> Buildings
8 05-May-2021 14:00 915 bytes Administrator to previous | to last Население ==> People
7 05-May-2021 14:00 918 bytes Administrator to previous | to last
6 05-May-2021 14:00 919 bytes Administrator to previous | to last
5 05-May-2021 14:00 916 bytes Administrator to previous | to last
4 05-May-2021 14:00 388 bytes Administrator to previous | to last
3 05-May-2021 14:00 375 bytes Administrator to previous | to last
2 05-May-2021 14:00 251 bytes Administrator to previous | to last
1 05-May-2021 14:00 189 bytes Administrator to last

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At line 1 changed 2 lines
__ Торговая лавка__ строится в городе, поселке города. Торговая лавка добывает золото сама по себе, плюс увеличивает сбор со [свободного населения|Население]. \\
[{Image src='shop.png' align='left'}]
__ Trading Post__ can be built in city and villages. Trading Post produces Gold and increases the taxes collected from [Idle Population|Population]. \\
[{Image src='shop.png' align='left'}]
At line 4 added one line
[{Image src='wiz_shop.png' align='left'}]
At line 7 added 12 lines
[{Image src='unshop.png' align='left'}]
\\
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]|| Production per hour || Production per hour\\ for Knights||Tax increase\\coefficient||Crystals
| 1| 0| 300| 50| 0| 0| 15|45 |0,018|
| 2| 0| 600| 100| 0| 0| 18|54 |0,022|
| 3| 0| 900| 300| 0| 0| 21|63 |0,027|
| 4| 0| 1 800| 700| 20| 0| 24|72 |0,032|
| 5| 0| 2 000| 800| 70| 0| 27|81 |0,036|
| 6| 0| 2 500| 900| 80| 0| 30|90 |0,041|
| 7| 0| 3 000|1 000| 100| 0| 33|99 |0,045|
| \\8|\\0|\\90 000 |\\30 000 |\\3 000 | \\0|\\66|\\198 |\\0,052| [{Image src='yellow_crystal.png' align='left'}]
At line 7 changed one line
[К списку зданий|Здания] [Листать список далее|Windmill]
\\
If there is no empty space for Gold in Warehouses of a City, Gold production and tax collection in Trading Posts stops.\\
Howerver, if there is some army in the city (in Garrison or Sanctuary), the Trading Posts will produce Gold in the amount that will be just enough to provide the troops with salary.
\\
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