This page (revision-30) was last changed on 15-May-2025 13:48 by Administrator

This page was created on 05-May-2021 14:00 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
30 15-May-2025 13:48 13 KB Administrator to previous
29 09-Sep-2021 18:32 13 KB Administrator to previous | to last
28 09-Sep-2021 17:07 13 KB Administrator to previous | to last
27 05-May-2021 14:09 13 KB Administrator to previous | to last
26 05-May-2021 14:00 13 KB Administrator to previous | to last
25 05-May-2021 14:00 10 KB Administrator to previous | to last
24 05-May-2021 14:00 10 KB Administrator to previous | to last
23 05-May-2021 14:00 10 KB Administrator to previous | to last
22 05-May-2021 14:00 10 KB Administrator to previous | to last
21 05-May-2021 14:00 10 KB Administrator to previous | to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 1 added 3 lines
The first level of the «__Alchemy__» science allows to rob magical crystals and to make buildings and artifacts perfect.\\
The second level of this science makes it possible for player to rob Runes in [Stonehenges|Stonehenge] and to perform runic rituals for artifacts` enhancement.\\
The third level makes it possible to rob recipes.
At line 2 removed one line
After the __"Alchemy"__ science is studied, the new tab - Alchemy - will appear in the Vault window.\\
At line 6 added 3 lines
%%tabbedSection
%%tab-Level_1
At line 6 changed one line
2. making Artefacts "perfect";\\
2. making Artifacts "perfect";\\
At line 27 changed one line
!2. Perfection of Artefacts
!2. Perfection of Artifacts
At line 29 changed 2 lines
There are 5 slots for Crystals of each type and 3 slots for Artefacts or Scrolls around the Altar.\\
And there is a slot for the Artefact you want to make "perfect" in the middle. If you place an Artefact in the slot you will be able to see the characteristics of the Artefact after upgrade.\\
There are 5 slots for Crystals of each type and 3 slots for Artifacts or Scrolls around the Altar.\\
And there is a slot for the Artifact you want to make "perfect" in the middle. If you place an Artifact in the slot you will be able to see the characteristics of the Artifact after upgrade.\\
At line 32 changed one line
Perfection of an Artefact requires 5 Crystals, 2 any Artefacts of the same level (with the one that is upgraded), and a Scroll. \\
Perfection of an Artifact requires 5 Crystals, 2 any Artifacts of the same level (with the one that is upgraded), and a Scroll. \\
At line 34 changed one line
Perfection is completed on clicking the "Make Artefact perfect" button.\\
Perfection is completed on clicking the "Make Artifact perfect" button.\\
At line 36 changed one line
"Perfect" Artefact costs more than similar not-perfect.\\
"Perfect" Artifact costs more than similar not-perfect.\\
At line 64 changed one line
You can steal more than 1 Crystal from Monsters if the Monster Hero has robbed another player of his Crystals before.\\
You can rob all Crystals from monsters, if your Hero has enough free slots in his bag.\\
At line 66 changed one line
When Monster Hero goes out from the Ruin, he leaves 1 random Crystal there. The Crystal can be viewed in the main Building of the Ruin. The Crystal can be stolen from the Ruin if it is destroyed and if there is place for the Crystal in the Bag of your Hero. If there is also Magic Item in the Ruin but there is not enough place for both the Item and the Crystal - the magic Item will be stolen.\\
When Monster Hero goes out from the Ruin, he leaves 1 random Crystal there. The Crystal can be seen in the Main Building of the Ruin. The Crystal can be stolen from the Ruin if it is destroyed and if there is place for the Crystal in the Bag of your Hero. If there is also Magic Item in the Ruin but there is not enough place for both the Item and the Crystal - the magic Item will be stolen.\\
At line 68 changed one line
On the returning home to the Ruin, Monster Hero takes the Crystal left on the time of his absence back in the Bag.\\
On the returning home to the Ruin, Monster Hero takes the Crystal left for the time of his absence back in the Bag.\\
At line 71 changed one line
Crystals and other Magic Items do not interfere each other, meaning that a Crystal and, for example, an Artefact can be found by a player in the same Ruin. \\
Crystals and other Magic Items do not interfere each other, meaning that a Crystal and, for example, an Artifact can be found by a player in the same Ruin. \\
At line 74 changed one line
__Хранение кристаллов__\\
__Storage of Crystals__\\
At line 76 changed one line
1 Кристалл занимает 1 слот в сумке героя и сокровищнице. На алтаре может располагаться несколько кристаллов одного вида.\\
1 Crystal takes 1 slot in the Hero's Bag or in the Vault. \\
Several Crystals of the same type cannot be placed at the Altar.\\
At line 80 changed one line
__Продажа кристаллов__\\
__Sale of Crystal__\\
At line 82 changed 2 lines
Кристаллы можно продать в кредит торговцу по 100 ЧЖ.\\
Кристаллы не продаются за 2 часа до атаки.
It's possible to sell Crystals to the Trader for 100 Black Gems on credit.\\
Crystals can not be sold 2 hours before battle in case of incoming attack. \\
\\
!3. Converting artifacts
To __ convert an artifact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artifact. With that all additional effects applied to the artifact (crystals, runes, and rune words) remain unchanged. The convertation does not consider any items placed in other Altar slots. The cost of convertation of the artifact will be displayed next to the Convertation button.
[{Image src='cia.png' align='center' }]
/%
%%tab-Level_2
The second level of the «__Alchemy__» science allows:\\
1. to rob Runes in Stonehenges\\
2. to perform runic rituals\\
!!1. __Runes__.
Rune – is a magical stone which provides a passive bonus to the player by means of engraving a runic sing on an artifact.\\
!!There are 9 types of magic runes:
||\\__Feoh__|[{Image src='f.png' align='center'}]|\\ \\ __+25%__ hero`s experience in battles \\against the Monster race
||\\__Ur__|[{Image src='u.png' align='center'}]|\\ \\__+10%__ hero`s experience in battles
||\\__Thorn__|[{Image src='th.png' align='center'}]| \\ \\ __+5__ defense in battles against the Monster race
||\\__Eoh__|[{Image src='eo.png' align='center'}]| \\ \\ __+3__ defense for all troops
||\\__Rad__|[{Image src='r.png' align='center'}]| \\ \\ __+5%__ health for all troops
||\\ __Tir__|[{Image src='t.png' align='center'}]|\\ \\ __-5%__ enemy’s attack in battles \\against Monster race
||\\__Gyfu__|[{Image src='x.png' align='center'}]| \\ \\ __+3%__ attack for all troops
||\\__Ior__|[{Image src='ia.png' align='center'}]| \\ \\ __-2%__ mission duration of hero squad
||\\__Haegl__|[{Image src='h.png' align='center'}]| \\ \\ __-3%__ enemy’s attack
\\
The Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh runes can be upgraded into 1 rune of the next level – the Ur rune. \\
\\
The Runes appear in ancient monster estates – the [Stonehenges|stonehenge] which can be discovered only by Suzerains with the help of explorers. When a new Stonehenge appears on the map, one of the 9 Runes is randomly generated in the bag of its monster hero. The higher the level of the Rune, the less often it appears in Stonehenges and the stronger the monster garrison defending it. If winning an attack against Stonehenge, the attacker (mission’s initiator) gets its Rune, provided s/he has the second level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.\\
Unlike magic crystals, Runes can`t be stolen from other players. If needed, runes can be sold to Artifact Trader. \\
!!2. __Runic rituals__.
\\
Magical rituals with runes can be performed in Treasury’s [Runemaster|Artefact_store] tab (and in the Hero window). \\
[{Image src='ritualen.png' align='left'}]
\\
!__Runic sings__
At the Runemaster`s, you can engrave an artifact with one or several runes to activate their bonuses. The runes used in this rite will disappear and their bonuses will be added up with those of the artifact. To perform the rite, place a “clean” (not engraved with runic signs) artifact and runes into slots at the Runemaster`s and click the button «__Perform the rite__». An artifact can be engraved with up to 5 runes, no matter whether of the same level or not. \\
\\
!__Rune recovery__
At the Runemaster`s, you can restore the Runes from an engraved artifact and therefore use them again. In order to do so, place an artifact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artifact in the slots. Upon performing the ritual, the player gets the artifact (free from any runic sings) and the runes of the respective runic sings. The ritual can be performed only for Black Gems.\\
\\
!__Rune conversion__
If needed, three runes of the same level can be upgraded into 1 rune of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.\\
\\
!__Runic word__
Special combinations of runes create Rune words that give artifacts additional in-game bonuses. A rune word can be created with 2-5 runes, if the runes used in the magical ritual are in the __rune word recipe__. If even one rune that is not in the recipe was used in the ritual, the word won`t be activated on the artifact. Each rune word is meant only for one kind of artifact (sword, armour etc.) and cannot be activated on an artifact of a different type. Each rune's bonus is shown in turquois in a separate line of the tooltip of the artifact, the Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When runes are taken off the artifact, the effect of the Rune word disappears.\\
/%
%%tab-Level_3
||\\__Master of Exchange 1 lvl__|[{Image src='1_1.png' align='center'}]|\\Creates a random lvl 1 artifact out of 1 lvl 1 artifact. \\
||\\__Master of Exchange 2 lvl__|[{Image src='1_2.png' align='center'}]|\\ Creates a random lvl 2 artifact out of 1 lvl 2 artifact.\\
||\\__Master of Exchange 3 lvl__|[{Image src='1_3.png' align='center'}]| \\Creates a random lvl 3 artifact out of 1 lvl 3 artifact.\\
||\\__Master of Exchange 4 lvl__|[{Image src='1_4.png' align='center'}]| \\Creates a random lvl 4 artifact out of 1 lvl 4 artifact.\\
||\\__Master of Exchange 5 lvl__|[{Image src='1_5.png' align='center'}]| \\Creates a random lvl 5 artifact out of 1 lvl 5 artifact (except artifacts from the Royal set and the High Elf set).\\
||\\__Quantity into Quality 1 lvl__|[{Image src='2_1.png' align='center'}]|\\Creates a random lvl 2 artifact out of 2 lvl 1 artifacts\\
||\\__Quantity into Quality 2 lvl__|[{Image src='2_2.png' align='center'}]| \\Creates a random lvl 3 artifact out of 2 lvl 2 artifacts \\
||\\__Quantity into Quality 3 lvl__|[{Image src='2_3.png' align='center'}]| \\Creates a random lvl 4 artifact out of 2 lvl 3 artifacts \\
||\\__Quantity into Quality 4 lvl__|[{Image src='2_4.png' align='center'}]| \\Creates a random lvl 5 artifact out of 2 lvl 4 artifacts (except artifacts from the Royal set and the High Elf set).\\
||\\__The Right Choice 1 lvl__|[{Image src='3_1.png' align='center'}]|\\Creates a lvl 1 artifact of your choice out of 1 lvl 1 artifact\\
||\\__The Right Choice 2 lvl__|[{Image src='3_2.png' align='center'}]| \\Creates a lvl 2 artifact of your choice out of 1 lvl 2 artifact \\
||\\__The Right Choice 3 lvl__|[{Image src='3_3.png' align='center'}]| \\Creates a lvl 3 artifact of your choice out of 1 lvl 3 artifact \\
||\\__The Right Choice 4 lvl__|[{Image src='3_4.png' align='center'}]| \\Creates a lvl 4 artifact of your choice out of 1 lvl 4 artifact \\
||\\__The Right Choice 5 lvl__|[{Image src='3_5.png' align='center'}]|\\Creates a lvl 5 artifact of your choice out of 1 lvl 5 artifact (except artifacts from the Royal set and the High Elf set).\\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artifact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artifact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artifact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artifact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artifact without spending BG \\
||\\__Merge of Crystals \\5 lvl.__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Creates 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
/%
/%